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A game-changing hybrid sci-fi musical at the intersection of tech, theater and choice...

About VitaNova

If you could erase your pain, your grief, your struggles, would you? Or are they part of what makes you human?

Story

Set in 2035, VitaNova (formerly The Grieving Project) follows four disabled artists—Lis, a game designer hospitalized with a chronic illness (dermatomyositis); Danica, a graphic novelist and mother living with terminal MS and cancer; Charli, a landscape artist navigating Ehlers-Danlos Syndrome, chronic pain, fatigue, and debt; and Brandon, a musician with anxiety, depression, and PTSD, silenced since his twin brother’s death—as they enter VitaNova, an experimental therapeutic program delivered as an immersive virtual game promising new life free from pain, grief, and struggle. Guided by Lucie, an adaptive AI, they move through a virtual House of seven Rooms, each presenting a psychological trial framed as progress toward optimization, relief, and a “better” self. Modeled on the stages of grieving and thriving, they sing, face memory-based challenges, and grapple with identity, illness, mental health, transformation, relationships and the power of community. As the players advance through the game, they begin to question what they are being asked to leave behind—and what a new life might actually cost. But when the game breaks, the players are forced to confront the memories, choices, and truths they erased, rewrote, or left unfinished. As the rules collapse, they must turn to one another, creating meaning where the program no longer can. At its core, VitaNova asks: If you could erase your pain, your grief, your struggles, would you? Or are they part of what makes you human?

Experience

Blurring the boundaries between theater and game, VitaNova is an interactive, hybrid, multi-media contemporary pop musical built with accessibility at its core — embedded in every stage of development, from page to stage. It unfolds live for two interconnected audiences: one in the theater and one remote via a browser-based virtual world. Audience members participate at varying levels as NOVA Guides — Institute employees who can observe, influence, or help shape the environment, story, music and the players’ journeys in real time.

Mission

VitaNova dismantles barriers for disabled audiences and artists, offering a model for equitable, access-rich theater-making. Merging live performance, participatory storytelling, immersive technology, and radically accessible design, the work centers disabled artists and audiences from the ground up. It bridges access gaps to bring theater to millions who face barriers due to chronic illness, disability, geography, age, or economic challenges.


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